Our Approach and
Philosophy to Building Practice Fields
We
begin our process by working with member organizations to understand
the structure of the system. We use system dynamics modeling techniques to recreate the structure
and to look for key leverage points in the system. This approach distinguishes
us from other business simulations that cover only superficial aspects
of how the system works.
While
we are modeling the structure of the system we are also looking for
the key decision points and the interactions between people. Often
the performance of the system is greatly impacted by the way people
communicate and come to decisions. While we have created both electronic and physical simulations, our strong preference is for the latter.
Our experience has shown that:
- By allowing
people to interact in a simulation in much the same way they would
in the real world, they better understand how their collective
decisions and behaviors create the performance.
- When people
can see all of the dynamics in front of them in a physical way
they gain a much more intuitive feel for the way the system works.
In computer based simulations, the reaction is often: "This was
a black box and I am not sure how it works."
- Physical
games are much better at building a "shared vision" because a
group of people work together to discover an answer.
- Electronic
games are much better for follow-up, once the dynamics are clear.
Electronic simulations are better for what-if analysis and multiple
scenarios.
Structure
Structure
in this case refers to the interrelationships of the key components
of a system--in other words, how the system actually works. In system
dynamics the structure of a system is represented by a combination
of balancing and reinforcing feedback loops. The example below is
a classic system dynamics structure called shifting the burden.
"Shifting the Burden"
The
causal loop diagram on the left shows the relationship between variables
and the reference mode on the right shows the expected behavior. We
experience this structure over and over again in our business and
personal lives. When you hire consultants to come in a make up for
a deficiency in your organization (symptomatic solution), in the short
term they will typically help resolve the immediate need (problem
symptom). However, the side-effect is that no one in your organization
has built the skills necessary to deal with like problems in the future
and so your base skill set erodes (fundamental solution) and you become
more dependent on consultants. This level of understanding of the
system makes it possible to focus your efforts on the key leverage points.
System
Dynamics
System
Dynamics is the application of feedback control system principles
and techniques to managerial, organizational and socioeconomical problems.
Instead of relying on a simple linear definition of cause and effect,
System Dynamics attempts to explain the behavior of systems through
the interaction of several feedback loops that can either be balancing
or self reinforcing.
The
System Dynamics philosophy rests on a belief that the behavior of
an organization is principally caused by its structure. Structure
includes the tangible assets and formal procedures but more importantly
it includes the policies and traditions, both formal and informal
that dominate decision making in the organization. This structure
creates amplification, time delays, and informational feedbacks that
can create complicated response patterns to simple inputs. By modeling
these structures, one can gain insight into how it behaves and how
to influence that behavior.
A
second philosophy of System Dynamics is that the structure of a system
can best be understood in terms of their common underlying stocks
and flows instead of in terms of separate functions. The flows of
people, money, materials, orders and equipment and the integrating
flows of information can be identified in all organizations. The flow
structure forces the viewer or creator of the model to cross organizational
boundaries.
Key
Leverage Points
Once
a system's structure is well understood, there are typically a few
areas where a little change in input will create a dramatic change
in system performance. Finding these leverage points and determining
what to do about them often requires thinking outside of the box because
they often occur at the boundaries of functions, and what people generally
believe is in their control.
The
quality revolution in Japan and the United States, when done right,
is a great example of leverage. Traditional thinking had always been
that high levels of quality were possible but only at ever higher
costs. Quality was also seen as the responsibility of a department
(Quality Assurance). This type of thinking failed to see that quality
was actually a major source of cost in terms of waste, rework, and
customer satisfaction. If quality were controlled at the source, a
better product could be created at a lower overall cost. The leverage
came from having quality be the responsibility of those doing the
work and eliminating the costs associated with poor quality.
In
the "shifting the burden" example given in the structure section, the key leverage point is to work on
the fundamental solution and look for ways to minimize the delay in
implementing the fundamental solution.
Electronic
Simulations
These
simulations, also called management flight simulators, give the users
a control panel from which they can see and read critical information
about the performance of the system. Users can then put in their decisions
in the form of policy parameters to change in the underlying model.
The
interaction is typically a single user or a group of users who together
come up with a unified answer. By its nature there is little chance
for life like interactions or role reversals. Typically more assumptions
must be made about how other actors in the system will respond since
only one role is allowed to input decisions. The dynamics are usually
represented by "state of the system" numbers or graphs of performance
over time.
Electronic
simulations seem to be most effective if the dynamics are already
well understood and the issue to be examined is "what-if" analysis
or scenario planning.
Physical
Simulations
These
simulations attempt to depict the core structure of the system in
a physical way. The most popular example of this technique is the
"Beer Game" (see the Organizational Learning site in Related Links for details). Physical games typically use
a game board to represent the structure of the system (e.g. feedback,
time delays. etc.) and they use artifacts like poker chips and dice
to represent the stocks and flows through the structure. These simulations
allow participants to play different roles and they can see how their
functional perspective, overlapping policies and decision making can
create the poor behavior that they are trying to improve. Also, physical
games seem to give most people a much more intuitive feel for how
the system works.
Our
approach to physical simulations includes a facilitation style that
lets people self discover the key leverage points and witness the dramatic change in performance
that can come from small changes in inputs. Participants get both
a snapshot of what excellent performance looks like and their own
view of the roadmap to get there.
While
physical games have been a better teaching tool for us, we have found
that they are not effective for policy analysis or scenario planning
because they tend to take hours versus seconds to run and they are
more prone to errors of execution.
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