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A problem that comes up
over and over again in most project environments is the lack of skilled,
qualified people to do the work. While multiple project dynamics are not
included in our simulation, we have tried to capture this real pressure
that is felt in most organizations. If total resources available are limited,
as resourcing to project grows, resources remaining for other
needs will go down and so will the performance of other priorities
(e.g., daily operations and or other project work). Consequently, the relative
value of the project to other projects decreases. We capture the cost
of this in our simulation by charging the team for the opportunity cost
of the project. Paying for the opportunity cost forces the participants
in the simulation to self-impose resource limitations that would normally
be done for them in a multiple project environment.
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